Dungeon generation refactor (#17121)
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@@ -1,3 +1,11 @@
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namespace Content.Shared.Procedural;
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public sealed record DungeonRoom(HashSet<Vector2i> Tiles, Vector2 Center);
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public sealed record DungeonRoom(HashSet<Vector2i> Tiles, Vector2 Center, Box2i Bounds, HashSet<Vector2i> Exterior)
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{
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public List<Vector2i> Entrances = new();
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/// <summary>
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/// Nodes adjacent to tiles, including the corners.
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/// </summary>
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public readonly HashSet<Vector2i> Exterior = Exterior;
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}
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