Dungeon generation refactor (#17121)

This commit is contained in:
metalgearsloth
2023-06-27 19:17:42 +10:00
committed by GitHub
parent b3d395f214
commit cca1a78384
26 changed files with 1528 additions and 496 deletions

View File

@@ -2,17 +2,16 @@ namespace Content.Shared.Procedural;
public sealed class Dungeon
{
/// <summary>
/// Starting position used to generate the dungeon from.
/// </summary>
public Vector2i Position;
public Vector2i Center;
public List<DungeonRoom> Rooms = new();
public readonly List<DungeonRoom> Rooms = new();
/// <summary>
/// Hashset of the tiles across all rooms.
/// </summary>
public HashSet<Vector2i> RoomTiles = new();
public readonly HashSet<Vector2i> RoomTiles = new();
public readonly HashSet<Vector2i> RoomExteriorTiles = new();
public readonly HashSet<Vector2i> CorridorTiles = new();
public readonly HashSet<Vector2i> CorridorExteriorTiles = new();
}