Dungeon generation refactor (#17121)
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@@ -25,7 +25,7 @@ public sealed class StaminaComponent : Component
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/// How much time after receiving damage until stamina starts decreasing.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("cooldown")]
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public float DecayCooldown = 5f;
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public float DecayCooldown = 3f;
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/// <summary>
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/// How much stamina damage this entity has taken.
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