Adds Gas Analyzer (#1591)

* -Started Gas Analyzer
-TemperatureHelpers

* Formatting

* Adds PopupTooltip to NotifyManager

* Revert Tooltip fuckery

* Gas Analyzer gives proper error messages

* Localization

* Added a very wip gas analyzer ui

* UI works, doesn't look good but hey

* Safety checks

* Fancy WIP gas mix bar

* Gas Color

* Gas Amount shows only 2 decimal places

* -Made bar full width
-Moved gas list into a table
-Some gas bar things

* IDropped something

* Description

* -Percentage
-Padding

* ItemStatus

* -Proper Danger Warnings
-Added Warning danger state

* Pressure unit

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Exp
2020-08-08 18:24:41 +02:00
committed by GitHub
parent 5b3b2e3207
commit cc9f16e738
14 changed files with 750 additions and 13 deletions

View File

@@ -0,0 +1,73 @@
using Content.Client.UserInterface.Stylesheets;
using Content.Client.Utility;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
using System;
using System.Collections.Generic;
using System.Text;
namespace Content.Client.GameObjects.Components.Atmos
{
[RegisterComponent]
class GasAnalyzerComponent : SharedGasAnalyzerComponent, IItemStatus
{
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
[ViewVariables] public GasAnalyzerDanger Danger { get; private set; }
Control IItemStatus.MakeControl()
{
return new StatusControl(this);
}
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
if (!(curState is GasAnalyzerComponentState state))
return;
Danger = state.Danger;
_uiUpdateNeeded = true;
}
private sealed class StatusControl : Control
{
private readonly GasAnalyzerComponent _parent;
private readonly RichTextLabel _label;
public StatusControl(GasAnalyzerComponent parent)
{
_parent = parent;
_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
AddChild(_label);
parent._uiUpdateNeeded = true;
}
protected override void Update(FrameEventArgs args)
{
base.Update(args);
if (!_parent._uiUpdateNeeded)
{
return;
}
_parent._uiUpdateNeeded = false;
var color = _parent.Danger switch
{
GasAnalyzerDanger.Warning => "orange",
GasAnalyzerDanger.Hazard => "red",
_ => "green",
};
_label.SetMarkup(Loc.GetString("Pressure: [color={0}]{1}[/color]",
color,
Enum.GetName(typeof(GasAnalyzerDanger), _parent.Danger)));
}
}
}
}