Add linter-friendly WeightedRandom prototypes (#18729)
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@@ -1,4 +1,4 @@
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using Content.Server.Mining.Components;
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using Content.Server.Mining.Components;
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using Content.Shared.Destructible;
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using Content.Shared.Mining;
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using Content.Shared.Random;
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@@ -47,6 +47,6 @@ public sealed class MiningSystem : EntitySystem
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if (component.CurrentOre != null || component.OreRarityPrototypeId == null || !_random.Prob(component.OreChance))
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return;
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component.CurrentOre = _proto.Index<WeightedRandomPrototype>(component.OreRarityPrototypeId).Pick(_random);
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component.CurrentOre = _proto.Index<WeightedRandomOrePrototype>(component.OreRarityPrototypeId).Pick(_random);
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}
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}
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@@ -108,7 +108,7 @@ namespace Content.Server.Salvage
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/// A weighted random prototype corresponding to
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/// what asteroid entities will be generated.
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/// </summary>
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[DataField("asteroidPool", customTypeSerializer: typeof(PrototypeIdSerializer<WeightedRandomPrototype>)), ViewVariables(VVAccess.ReadWrite)]
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[DataField("asteroidPool", customTypeSerializer: typeof(PrototypeIdSerializer<WeightedRandomEntityPrototype>)), ViewVariables(VVAccess.ReadWrite)]
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public string AsteroidPool = "RandomAsteroidPool";
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}
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@@ -347,7 +347,7 @@ namespace Content.Server.Salvage
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EntityUid? salvageEnt;
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if (_random.Prob(component.AsteroidChance))
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{
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var asteroidProto = _prototypeManager.Index<WeightedRandomPrototype>(component.AsteroidPool).Pick(_random);
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var asteroidProto = _prototypeManager.Index<WeightedRandomEntityPrototype>(component.AsteroidPool).Pick(_random);
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salvageEnt = Spawn(asteroidProto, new MapCoordinates(0, 0, salvMap));
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}
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else
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@@ -115,7 +115,7 @@ public sealed class StationSpawningSystem : SharedStationSpawningSystem
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if (_randomizeCharacters)
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{
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var weightId = _configurationManager.GetCVar(CCVars.ICRandomSpeciesWeights);
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var weights = _prototypeManager.Index<WeightedRandomPrototype>(weightId);
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var weights = _prototypeManager.Index<WeightedRandomSpeciesPrototype>(weightId);
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speciesId = weights.Pick(_random);
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}
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else if (profile != null)
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@@ -1,4 +1,4 @@
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using Content.Shared.Mining;
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using Content.Shared.Mining;
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using Content.Shared.Random;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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@@ -20,7 +20,7 @@ public sealed class OreVeinComponent : Component
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/// <summary>
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/// The weighted random prototype used for determining what ore will be dropped.
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/// </summary>
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[DataField("oreRarityPrototypeId", customTypeSerializer: typeof(PrototypeIdSerializer<WeightedRandomPrototype>))]
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[DataField("oreRarityPrototypeId", customTypeSerializer: typeof(PrototypeIdSerializer<WeightedRandomOrePrototype>))]
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public string? OreRarityPrototypeId;
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/// <summary>
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@@ -1,4 +1,4 @@
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using System.Linq;
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using System.Linq;
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using Content.Shared.Dataset;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Random;
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@@ -12,7 +12,7 @@ namespace Content.Shared.Random.Helpers
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return random.Pick(prototype.Values);
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}
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public static string Pick(this WeightedRandomPrototype prototype, System.Random random)
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public static string Pick(this IWeightedRandomPrototype prototype, System.Random random)
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{
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var picks = prototype.Weights;
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var sum = picks.Values.Sum();
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@@ -34,7 +34,7 @@ namespace Content.Shared.Random.Helpers
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throw new InvalidOperationException($"Invalid weighted pick for {prototype.ID}!");
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}
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public static string Pick(this WeightedRandomPrototype prototype, IRobustRandom? random = null)
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public static string Pick(this IWeightedRandomPrototype prototype, IRobustRandom? random = null)
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{
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IoCManager.Resolve(ref random);
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var picks = prototype.Weights;
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13
Content.Shared/Random/IWeightedRandom.cs
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13
Content.Shared/Random/IWeightedRandom.cs
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@@ -0,0 +1,13 @@
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Random;
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/// <summary>
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/// IWeightedRandomPrototype implements a dictionary of strings to float weights
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/// to be used with <see cref="Helpers.SharedRandomExtensions.Pick(IWeightedRandomPrototype, Robust.Shared.Random.IRobustRandom)" />.
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/// </summary>
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public interface IWeightedRandomPrototype : IPrototype
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{
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[ViewVariables]
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public Dictionary<string, float> Weights { get; }
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}
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17
Content.Shared/Random/WeightedRandomEntityPrototype.cs
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17
Content.Shared/Random/WeightedRandomEntityPrototype.cs
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@@ -0,0 +1,17 @@
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
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namespace Content.Shared.Random;
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/// <summary>
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/// Linter-friendly version of weightedRandom for Entity prototypes.
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/// </summary>
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[Prototype("weightedRandomEntity")]
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public sealed class WeightedRandomEntityPrototype : IWeightedRandomPrototype
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{
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[IdDataField]
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public string ID { get; } = default!;
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[DataField("weights", customTypeSerializer: typeof(PrototypeIdDictionarySerializer<float, EntityPrototype>))]
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public Dictionary<string, float> Weights { get; } = new();
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}
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18
Content.Shared/Random/WeightedRandomOrePrototype.cs
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18
Content.Shared/Random/WeightedRandomOrePrototype.cs
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@@ -0,0 +1,18 @@
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using Content.Shared.Mining;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
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namespace Content.Shared.Random;
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/// <summary>
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/// Linter-friendly version of weightedRandom for Ore prototypes.
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/// </summary>
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[Prototype("weightedRandomOre")]
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public sealed class WeightedRandomOrePrototype : IWeightedRandomPrototype
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{
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[IdDataField]
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public string ID { get; } = default!;
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[DataField("weights", customTypeSerializer: typeof(PrototypeIdDictionarySerializer<float, OrePrototype>))]
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public Dictionary<string, float> Weights { get; } = new();
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}
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@@ -6,10 +6,11 @@ namespace Content.Shared.Random;
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/// Generic random weighting dataset to use.
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/// </summary>
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[Prototype("weightedRandom")]
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public sealed class WeightedRandomPrototype : IPrototype
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public sealed class WeightedRandomPrototype : IWeightedRandomPrototype
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{
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[IdDataField] public string ID { get; } = default!;
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[IdDataField]
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public string ID { get; } = default!;
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[DataField("weights")]
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public Dictionary<string, float> Weights = new();
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public Dictionary<string, float> Weights { get; } = new();
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}
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18
Content.Shared/Random/WeightedRandomSpeciesPrototype.cs
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18
Content.Shared/Random/WeightedRandomSpeciesPrototype.cs
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@@ -0,0 +1,18 @@
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using Content.Shared.Humanoid.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
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namespace Content.Shared.Random;
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/// <summary>
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/// Linter-friendly version of weightedRandom for Species prototypes.
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/// </summary>
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[Prototype("weightedRandomSpecies")]
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public sealed class WeightedRandomSpeciesPrototype : IWeightedRandomPrototype
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{
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[IdDataField]
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public string ID { get; } = default!;
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[DataField("weights", customTypeSerializer: typeof(PrototypeIdDictionarySerializer<float, SpeciesPrototype>))]
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public Dictionary<string, float> Weights { get; } = new();
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}
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@@ -179,7 +179,7 @@ public abstract class SharedSalvageSystem : EntitySystem
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foreach (var id in ids)
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{
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// pick a random reward to give
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var weights = _proto.Index<WeightedRandomPrototype>(id);
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var weights = _proto.Index<WeightedRandomEntityPrototype>(id);
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rewards.Add(weights.Pick(rand));
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}
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@@ -187,7 +187,7 @@ public abstract class SharedSalvageSystem : EntitySystem
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}
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/// <summary>
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/// Get a list of WeightedRandomPrototype IDs with the rewards for a certain difficulty.
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/// Get a list of WeightedRandomEntityPrototype IDs with the rewards for a certain difficulty.
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/// </summary>
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private string[] RewardsForDifficulty(DifficultyRating rating)
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{
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@@ -75,7 +75,7 @@
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- type: ApcPowerReceiver
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powerLoad: 1000
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- type: weightedRandom
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- type: weightedRandomEntity
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id: RandomAsteroidPool
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weights:
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AsteroidSalvageSmall: 3
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@@ -1,4 +1,4 @@
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- type: weightedRandom
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- type: weightedRandomEntity
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id: SalvageRewardCommon
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weights:
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# basic materials
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@@ -20,7 +20,7 @@
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SpaceCash500: 0.5
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SpaceCash1000: 0.25
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- type: weightedRandom
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- type: weightedRandomEntity
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id: SalvageRewardRare
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weights:
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# rare materials
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@@ -52,7 +52,7 @@
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SpaceCash1000: 0.75
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SpaceCash2500: 0.5
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- type: weightedRandom
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- type: weightedRandomEntity
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id: SalvageRewardEpic
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weights:
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# rare machinery
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@@ -1,5 +1,5 @@
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#default species weights used for randomly selected species
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- type: weightedRandom
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- type: weightedRandomSpecies
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id: SpeciesWeights
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weights:
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Human: 5
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@@ -42,7 +42,7 @@
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minOreYield: 2
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maxOreYield: 4
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- type: weightedRandom
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- type: weightedRandomOre
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id: RandomOreDistributionStandard
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weights:
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OreSteel: 10
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