Grid Inventory (#21931)

* Grid Inventory

* oh boy we keep cracking on

* auto insertion is kinda working? gross, too!

* pieces and proper layouts

* fix the sprites

* mousing over grid pieces... finally

* dragging deez nuts all over the screen

* eek!

* dragging is 90% less horrendous

* auto-rotating

* flatten

* Rotation at last

* fix rotation and change keybind for removing items.

* rebinding and keybinding

* wow! look at that! configurable with a button! cool!

* dragging is a bit cooler, eh?

* hover insert, my beloved

* add some grids for storage, fix 1x1 storages, fix multiple inputs at once

* el navigation

* oh yeah some stuff i forgor

* more fixes and QOL stuff

* the griddening

* the last of it (yippee)

* sloth review :)
This commit is contained in:
Nemanja
2023-12-04 18:04:39 -05:00
committed by GitHub
parent 4221ed2d4b
commit cc8984d096
99 changed files with 2014 additions and 619 deletions

View File

@@ -32,6 +32,8 @@ namespace Content.Shared.Input
public static readonly BoundKeyFunction SmartEquipBelt = "SmartEquipBelt";
public static readonly BoundKeyFunction OpenAHelp = "OpenAHelp";
public static readonly BoundKeyFunction SwapHands = "SwapHands";
public static readonly BoundKeyFunction MoveStoredItem = "MoveStoredItem";
public static readonly BoundKeyFunction RotateStoredItem = "RotateStoredItem";
public static readonly BoundKeyFunction ThrowItemInHand = "ThrowItemInHand";
public static readonly BoundKeyFunction TryPullObject = "TryPullObject";
public static readonly BoundKeyFunction MovePulledObject = "MovePulledObject";