Grid Inventory (#21931)
* Grid Inventory * oh boy we keep cracking on * auto insertion is kinda working? gross, too! * pieces and proper layouts * fix the sprites * mousing over grid pieces... finally * dragging deez nuts all over the screen * eek! * dragging is 90% less horrendous * auto-rotating * flatten * Rotation at last * fix rotation and change keybind for removing items. * rebinding and keybinding * wow! look at that! configurable with a button! cool! * dragging is a bit cooler, eh? * hover insert, my beloved * add some grids for storage, fix 1x1 storages, fix multiple inputs at once * el navigation * oh yeah some stuff i forgor * more fixes and QOL stuff * the griddening * the last of it (yippee) * sloth review :)
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@@ -29,7 +29,7 @@ public sealed class ContainerHeldSystem : EntitySystem
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{
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return;
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}
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if (_storage.GetCumulativeItemSizes(uid, storage) >= comp.Threshold)
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if (_storage.GetCumulativeItemAreas(uid) >= comp.Threshold)
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{
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_item.SetHeldPrefix(uid, "full", item);
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_appearance.SetData(uid, ToggleVisuals.Toggled, true, appearance);
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