Grid Inventory (#21931)
* Grid Inventory * oh boy we keep cracking on * auto insertion is kinda working? gross, too! * pieces and proper layouts * fix the sprites * mousing over grid pieces... finally * dragging deez nuts all over the screen * eek! * dragging is 90% less horrendous * auto-rotating * flatten * Rotation at last * fix rotation and change keybind for removing items. * rebinding and keybinding * wow! look at that! configurable with a button! cool! * dragging is a bit cooler, eh? * hover insert, my beloved * add some grids for storage, fix 1x1 storages, fix multiple inputs at once * el navigation * oh yeah some stuff i forgor * more fixes and QOL stuff * the griddening * the last of it (yippee) * sloth review :)
This commit is contained in:
@@ -128,15 +128,7 @@ namespace Content.IntegrationTests.Tests
|
||||
if (maxSize == null)
|
||||
continue;
|
||||
|
||||
if (storage.MaxSlots != null)
|
||||
{
|
||||
Assert.That(GetFillSize(fill, true, protoMan, itemSys), Is.LessThanOrEqualTo(storage.MaxSlots),
|
||||
$"{proto.ID} storage fill has too many items.");
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert.That(size, Is.LessThanOrEqualTo(storage.MaxTotalWeight), $"{proto.ID} storage fill is too large.");
|
||||
}
|
||||
Assert.That(size, Is.LessThanOrEqualTo(storage.Grid.GetArea()), $"{proto.ID} storage fill is too large.");
|
||||
|
||||
foreach (var entry in fill.Contents)
|
||||
{
|
||||
@@ -210,7 +202,7 @@ namespace Content.IntegrationTests.Tests
|
||||
|
||||
|
||||
if (proto.TryGetComponent<ItemComponent>("Item", out var item))
|
||||
return itemSystem.GetItemSizeWeight(item.Size) * entry.Amount;
|
||||
return itemSystem.GetItemShape(item).GetArea() * entry.Amount;
|
||||
|
||||
Assert.Fail($"Prototype is missing item comp: {entry.PrototypeId}");
|
||||
return 0;
|
||||
|
||||
Reference in New Issue
Block a user