Mortician's Menagerie (#2391)

* Body bags!

* Morgue Trays and the Crematorium!
Reorganised body bags to be under Morgue, not Medical

* Fix. Things outside of EntityStorageComponents now use the Try*Storage() not just *Storage() methods - Allows mobs to be trapped in a morgue/crematorium whose tray can't open.

* Fix tests. Modernise component dependency and nullability.

* Update Content.Server/GameObjects/Components/Morgue/MorgueTrayComponent.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Remie Richards
2020-10-28 22:51:43 +00:00
committed by GitHub
parent 6a0aa9b72f
commit cc6acae145
38 changed files with 1225 additions and 35 deletions

View File

@@ -0,0 +1,26 @@
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Morgue
{
[Serializable, NetSerializable]
public enum MorgueVisuals
{
Open,
HasContents,
HasMob,
HasSoul,
}
[Serializable, NetSerializable]
public enum CrematoriumVisuals
{
Burning,
}
[Serializable, NetSerializable]
public enum BodyBagVisuals
{
Label,
}
}