Mortician's Menagerie (#2391)

* Body bags!

* Morgue Trays and the Crematorium!
Reorganised body bags to be under Morgue, not Medical

* Fix. Things outside of EntityStorageComponents now use the Try*Storage() not just *Storage() methods - Allows mobs to be trapped in a morgue/crematorium whose tray can't open.

* Fix tests. Modernise component dependency and nullability.

* Update Content.Server/GameObjects/Components/Morgue/MorgueTrayComponent.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Remie Richards
2020-10-28 22:51:43 +00:00
committed by GitHub
parent 6a0aa9b72f
commit cc6acae145
38 changed files with 1225 additions and 35 deletions

View File

@@ -69,15 +69,14 @@ namespace Content.Server.GameObjects.Components.Items.Storage
base.Activate(eventArgs);
}
protected override void TryOpenStorage(IEntity user)
public override bool CanOpen(IEntity user, bool silent = false)
{
if (Locked)
{
Owner.PopupMessage(user, "It's locked!");
return;
return false;
}
base.TryOpenStorage(user);
return base.CanOpen(user, silent);
}
protected override void OpenVerbGetData(IEntity user, EntityStorageComponent component, VerbData data)