Mortician's Menagerie (#2391)

* Body bags!

* Morgue Trays and the Crematorium!
Reorganised body bags to be under Morgue, not Medical

* Fix. Things outside of EntityStorageComponents now use the Try*Storage() not just *Storage() methods - Allows mobs to be trapped in a morgue/crematorium whose tray can't open.

* Fix tests. Modernise component dependency and nullability.

* Update Content.Server/GameObjects/Components/Morgue/MorgueTrayComponent.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Remie Richards
2020-10-28 22:51:43 +00:00
committed by GitHub
parent 6a0aa9b72f
commit cc6acae145
38 changed files with 1225 additions and 35 deletions

View File

@@ -22,7 +22,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
public override string Name => "CursedEntityStorage";
public override void CloseStorage()
protected override void CloseStorage()
{
base.CloseStorage();
@@ -41,7 +41,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
var locker = lockerEnt.GetComponent<EntityStorageComponent>();
if(locker.Open)
locker.CloseStorage();
locker.TryCloseStorage(Owner);
foreach (var entity in Contents.ContainedEntities.ToArray())
{