Mortician's Menagerie (#2391)

* Body bags!

* Morgue Trays and the Crematorium!
Reorganised body bags to be under Morgue, not Medical

* Fix. Things outside of EntityStorageComponents now use the Try*Storage() not just *Storage() methods - Allows mobs to be trapped in a morgue/crematorium whose tray can't open.

* Fix tests. Modernise component dependency and nullability.

* Update Content.Server/GameObjects/Components/Morgue/MorgueTrayComponent.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Remie Richards
2020-10-28 22:51:43 +00:00
committed by GitHub
parent 6a0aa9b72f
commit cc6acae145
38 changed files with 1225 additions and 35 deletions

View File

@@ -1,4 +1,4 @@
using Content.Shared.GameObjects.Components.Storage;
using Content.Shared.GameObjects.Components.Storage;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
@@ -74,9 +74,12 @@ namespace Content.Client.GameObjects.Components.Storage
}
}
if (component.TryGetData(StorageVisuals.Welded, out bool weldedVal))
if (component.TryGetData(StorageVisuals.CanWeld, out bool canWeld) && canWeld)
{
sprite.LayerSetVisible(StorageVisualLayers.Welded, weldedVal);
if (component.TryGetData(StorageVisuals.Welded, out bool weldedVal))
{
sprite.LayerSetVisible(StorageVisualLayers.Welded, weldedVal);
}
}
}
}