Mortician's Menagerie (#2391)
* Body bags! * Morgue Trays and the Crematorium! Reorganised body bags to be under Morgue, not Medical * Fix. Things outside of EntityStorageComponents now use the Try*Storage() not just *Storage() methods - Allows mobs to be trapped in a morgue/crematorium whose tray can't open. * Fix tests. Modernise component dependency and nullability. * Update Content.Server/GameObjects/Components/Morgue/MorgueTrayComponent.cs Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,75 @@
|
||||
#nullable enable
|
||||
using Content.Shared.GameObjects.Components.Morgue;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Storage
|
||||
{
|
||||
public sealed class CrematoriumVisualizer : AppearanceVisualizer
|
||||
{
|
||||
private string _stateOpen = "";
|
||||
private string _stateClosed = "";
|
||||
|
||||
private string _lightContents = "";
|
||||
private string _lightBurning = "";
|
||||
|
||||
public override void LoadData(YamlMappingNode node)
|
||||
{
|
||||
base.LoadData(node);
|
||||
|
||||
if (node.TryGetNode("state_open", out var child))
|
||||
{
|
||||
_stateOpen = child.AsString();
|
||||
}
|
||||
if (node.TryGetNode("state_closed", out child))
|
||||
{
|
||||
_stateClosed = child.AsString();
|
||||
}
|
||||
|
||||
if (node.TryGetNode("light_contents", out child))
|
||||
{
|
||||
_lightContents = child.AsString();
|
||||
}
|
||||
if (node.TryGetNode("light_burning", out child))
|
||||
{
|
||||
_lightBurning = child.AsString();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
|
||||
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
|
||||
|
||||
sprite.LayerSetState(
|
||||
CrematoriumVisualLayers.Base,
|
||||
component.GetData<bool>(MorgueVisuals.Open)
|
||||
? _stateOpen
|
||||
: _stateClosed
|
||||
);
|
||||
|
||||
var lightState = "";
|
||||
if (component.TryGetData(MorgueVisuals.HasContents, out bool hasContents) && hasContents) lightState = _lightContents;
|
||||
if (component.TryGetData(CrematoriumVisuals.Burning, out bool isBurning) && isBurning) lightState = _lightBurning;
|
||||
|
||||
if (!string.IsNullOrEmpty(lightState))
|
||||
{
|
||||
sprite.LayerSetState(CrematoriumVisualLayers.Light, lightState);
|
||||
sprite.LayerSetVisible(CrematoriumVisualLayers.Light, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite.LayerSetVisible(CrematoriumVisualLayers.Light, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum CrematoriumVisualLayers
|
||||
{
|
||||
Base,
|
||||
Light,
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user