Collapsible ghost roles menu (#32717)
* Make ghost roles collapsible * Save `BodyVisible` state of each `Collapsible` box * Make ghost role collapsible only when group has more than 1 role * Make it a little prettier * Make only ghost role buttons collapsible * Apply requested changes * Typo * Small cleanup * Store in list, instead of iterating * Make unique ids more unique * Move it out of the cycle * Make _collapsibleBoxes into dictionary and use key instead of Collapsible boxes names Added TODO. So after the problem will be fixed in `GhostRolesEui`, it should be mirrored and fixed here too. * Put TODO in GhostRolesEui. I guess Issue must be made for this * Use HashSet instead of Dictionary as suggested. Invert the HashSet, so being present means it uncollapsed I decided to invert HashSet to _uncollapsedStates, because players surely will have more collapsed buttons than opened, so we optimise memory usage a little bit. * Remove extra space from ghost roles window * Add buttons stretching. Size 3:1
This commit is contained in:
@@ -0,0 +1,18 @@
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
|
||||
namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
|
||||
{
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class GhostRoleInfoBox : BoxContainer
|
||||
{
|
||||
public GhostRoleInfoBox(string name, string description)
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
|
||||
Title.Text = name;
|
||||
Description.SetMessage(description);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user