diff --git a/Content.Shared/Nutrition/EntitySystems/FoodSystem.cs b/Content.Shared/Nutrition/EntitySystems/FoodSystem.cs index 6099939725..ee2c9f3a4a 100644 --- a/Content.Shared/Nutrition/EntitySystems/FoodSystem.cs +++ b/Content.Shared/Nutrition/EntitySystems/FoodSystem.cs @@ -342,7 +342,7 @@ public sealed class FoodSystem : EntitySystem if (component.Trash.Count == 0) { - QueueDel(food); + PredictedQueueDel(food); return; } @@ -353,10 +353,10 @@ public sealed class FoodSystem : EntitySystem var trashes = component.Trash; var tryPickup = _hands.IsHolding(user, food, out _); - Del(food); + PredictedDel(food); foreach (var trash in trashes) { - var spawnedTrash = Spawn(trash, position); + var spawnedTrash = EntityManager.PredictedSpawn(trash, position); // If the user is holding the item if (tryPickup)