Set current culture in shared entrypoint.
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@@ -1,23 +1,36 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using Content.Shared.Maps;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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namespace Content.Shared
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{
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public class EntryPoint : GameShared
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{
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// If you want to change your codebase's language, do it here.
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private const string Culture = "en-US";
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#pragma warning disable 649
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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[Dependency] private readonly ILocalizationManager _localizationManager;
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#pragma warning restore 649
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public override void PreInit()
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{
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IoCManager.InjectDependencies(this);
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// Default to en-US.
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_localizationManager.LoadCulture(new CultureInfo(Culture));
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}
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public override void Init()
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{
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IoCManager.InjectDependencies(this);
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}
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public override void PostInit()
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