@@ -1,173 +1,162 @@
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.DoAfter;
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using Content.Server.Nutrition.Components;
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using Content.Shared.Nutrition;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Examine;
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using Content.Shared.DoAfter;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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namespace Content.Server.Nutrition.EntitySystems
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namespace Content.Server.Nutrition.EntitySystems;
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public sealed class SliceableFoodSystem : EntitySystem
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{
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public sealed class SliceableFoodSystem : EntitySystem
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[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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public override void Initialize()
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{
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly TransformSystem _xformSystem = default!;
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base.Initialize();
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public override void Initialize()
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SubscribeLocalEvent<SliceableFoodComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<SliceableFoodComponent, SliceFoodDoAfterEvent>(OnSlicedoAfter);
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SubscribeLocalEvent<SliceableFoodComponent, ComponentStartup>(OnComponentStartup);
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}
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private void OnInteractUsing(Entity<SliceableFoodComponent> entity, ref InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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var doAfterArgs = new DoAfterArgs(EntityManager,
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args.User,
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entity.Comp.SliceTime,
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new SliceFoodDoAfterEvent(),
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entity,
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entity,
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args.Used)
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{
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base.Initialize();
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BreakOnDamage = true,
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BreakOnMove = true,
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NeedHand = true,
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};
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_doAfter.TryStartDoAfter(doAfterArgs);
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}
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SubscribeLocalEvent<SliceableFoodComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<SliceableFoodComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<SliceableFoodComponent, ComponentStartup>(OnComponentStartup);
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}
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private void OnSlicedoAfter(Entity<SliceableFoodComponent> entity, ref SliceFoodDoAfterEvent args)
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{
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if (args.Cancelled || args.Handled || args.Args.Target == null)
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return;
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private void OnInteractUsing(Entity<SliceableFoodComponent> entity, ref InteractUsingEvent args)
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if (TrySliceFood(entity, args.User, args.Used, entity.Comp))
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args.Handled = true;
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}
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private bool TrySliceFood(EntityUid uid,
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EntityUid user,
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EntityUid? usedItem,
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SliceableFoodComponent? component = null,
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FoodComponent? food = null,
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TransformComponent? transform = null)
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{
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if (!Resolve(uid, ref component, ref food, ref transform) ||
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string.IsNullOrEmpty(component.Slice))
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return false;
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if (!_solutionContainer.TryGetSolution(uid, food.Solution, out var soln, out var solution))
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return false;
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if (!TryComp<UtensilComponent>(usedItem, out var utensil) || (utensil.Types & UtensilType.Knife) == 0)
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return false;
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var sliceVolume = solution.Volume / FixedPoint2.New(component.TotalCount);
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for (int i = 0; i < component.TotalCount; i++)
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{
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if (args.Handled)
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return;
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if (TrySliceFood(entity, args.User, args.Used, entity.Comp))
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args.Handled = true;
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}
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private bool TrySliceFood(EntityUid uid, EntityUid user, EntityUid usedItem,
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SliceableFoodComponent? component = null, FoodComponent? food = null, TransformComponent? transform = null)
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{
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if (!Resolve(uid, ref component, ref food, ref transform) ||
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string.IsNullOrEmpty(component.Slice))
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{
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return false;
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}
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if (!_solutionContainerSystem.TryGetSolution(uid, food.Solution, out var soln, out var solution))
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{
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return false;
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}
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if (!TryComp<UtensilComponent>(usedItem, out var utensil) || (utensil.Types & UtensilType.Knife) == 0)
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{
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return false;
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}
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var sliceUid = Slice(uid, user, component, transform);
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var lostSolution = _solutionContainerSystem.SplitSolution(soln.Value, solution.Volume / FixedPoint2.New(component.Count));
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var lostSolution =
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_solutionContainer.SplitSolution(soln.Value, sliceVolume);
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// Fill new slice
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FillSlice(sliceUid, lostSolution);
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_audio.PlayPvs(component.Sound, transform.Coordinates, AudioParams.Default.WithVolume(-2));
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var ev = new SliceFoodEvent();
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RaiseLocalEvent(uid, ref ev);
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// Decrease size of item based on count - Could implement in the future
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// Bug with this currently is the size in a container is not updated
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// if (TryComp(uid, out ItemComponent? itemComp) && TryComp(sliceUid, out ItemComponent? sliceComp))
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// {
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// itemComp.Size -= sliceComp.Size;
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// }
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component.Count--;
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// If someone makes food proto with 1 slice...
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if (component.Count < 1)
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{
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DeleteFood(uid, user, food);
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return true;
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}
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// Split last slice
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if (component.Count > 1)
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return true;
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sliceUid = Slice(uid, user, component, transform);
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// Fill last slice with the rest of the solution
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FillSlice(sliceUid, solution);
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DeleteFood(uid, user, food);
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return true;
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}
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/// <summary>
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/// Create a new slice in the world and returns its entity.
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/// The solutions must be set afterwards.
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/// </summary>
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public EntityUid Slice(EntityUid uid, EntityUid user, SliceableFoodComponent? comp = null, TransformComponent? transform = null)
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_audio.PlayPvs(component.Sound, transform.Coordinates, AudioParams.Default.WithVolume(-2));
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var ev = new SliceFoodEvent();
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RaiseLocalEvent(uid, ref ev);
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DeleteFood(uid, user, food);
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return true;
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}
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/// <summary>
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/// Create a new slice in the world and returns its entity.
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/// The solutions must be set afterwards.
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/// </summary>
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public EntityUid Slice(EntityUid uid,
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EntityUid user,
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SliceableFoodComponent? comp = null,
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TransformComponent? transform = null)
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{
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if (!Resolve(uid, ref comp, ref transform))
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return EntityUid.Invalid;
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var sliceUid = Spawn(comp.Slice, _transform.GetMapCoordinates(uid));
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// try putting the slice into the container if the food being sliced is in a container!
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// this lets you do things like slice a pizza up inside of a hot food cart without making a food-everywhere mess
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_transform.DropNextTo(sliceUid, (uid, transform));
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_transform.SetLocalRotation(sliceUid, 0);
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return sliceUid;
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}
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private void DeleteFood(EntityUid uid, EntityUid user, FoodComponent foodComp)
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{
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var ev = new BeforeFullySlicedEvent
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{
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if (!Resolve(uid, ref comp, ref transform))
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return EntityUid.Invalid;
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User = user
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};
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RaiseLocalEvent(uid, ev);
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if (ev.Cancelled)
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return;
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var sliceUid = Spawn(comp.Slice, _xformSystem.GetMapCoordinates(uid));
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// Locate the sliced food and spawn its trash
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foreach (var trash in foodComp.Trash)
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{
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var trashUid = Spawn(trash, _transform.GetMapCoordinates(uid));
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// try putting the slice into the container if the food being sliced is in a container!
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// this lets you do things like slice a pizza up inside of a hot food cart without making a food-everywhere mess
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_xformSystem.DropNextTo(sliceUid, (uid, transform));
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_xformSystem.SetLocalRotation(sliceUid, 0);
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return sliceUid;
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// try putting the trash in the food's container too, to be consistent with slice spawning?
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_transform.DropNextTo(trashUid, uid);
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_transform.SetLocalRotation(trashUid, 0);
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}
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private void DeleteFood(EntityUid uid, EntityUid user, FoodComponent foodComp)
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QueueDel(uid);
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}
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private void FillSlice(EntityUid sliceUid, Solution solution)
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{
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// Replace all reagents on prototype not just copying poisons (example: slices of eaten pizza should have less nutrition)
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if (TryComp<FoodComponent>(sliceUid, out var sliceFoodComp) &&
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_solutionContainer.TryGetSolution(sliceUid, sliceFoodComp.Solution, out var itsSoln, out var itsSolution))
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{
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var ev = new BeforeFullySlicedEvent
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{
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User = user
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};
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RaiseLocalEvent(uid, ev);
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if (ev.Cancelled)
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return;
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_solutionContainer.RemoveAllSolution(itsSoln.Value);
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if (foodComp.Trash.Count == 0)
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{
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QueueDel(uid);
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return;
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}
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// Locate the sliced food and spawn its trash
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foreach (var trash in foodComp.Trash)
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{
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var trashUid = Spawn(trash, _xformSystem.GetMapCoordinates(uid));
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// try putting the trash in the food's container too, to be consistent with slice spawning?
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_xformSystem.DropNextTo(trashUid, uid);
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_xformSystem.SetLocalRotation(trashUid, 0);
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}
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QueueDel(uid);
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}
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private void FillSlice(EntityUid sliceUid, Solution solution)
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{
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// Replace all reagents on prototype not just copying poisons (example: slices of eaten pizza should have less nutrition)
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if (TryComp<FoodComponent>(sliceUid, out var sliceFoodComp) &&
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_solutionContainerSystem.TryGetSolution(sliceUid, sliceFoodComp.Solution, out var itsSoln, out var itsSolution))
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{
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_solutionContainerSystem.RemoveAllSolution(itsSoln.Value);
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var lostSolutionPart = solution.SplitSolution(itsSolution.AvailableVolume);
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_solutionContainerSystem.TryAddSolution(itsSoln.Value, lostSolutionPart);
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}
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}
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private void OnComponentStartup(Entity<SliceableFoodComponent> entity, ref ComponentStartup args)
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{
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entity.Comp.Count = entity.Comp.TotalCount;
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var foodComp = EnsureComp<FoodComponent>(entity);
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_solutionContainerSystem.EnsureSolution(entity.Owner, foodComp.Solution);
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}
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private void OnExamined(Entity<SliceableFoodComponent> entity, ref ExaminedEvent args)
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{
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args.PushMarkup(Loc.GetString("sliceable-food-component-on-examine-remaining-slices-text", ("remainingCount", entity.Comp.Count)));
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var lostSolutionPart = solution.SplitSolution(itsSolution.AvailableVolume);
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_solutionContainer.TryAddSolution(itsSoln.Value, lostSolutionPart);
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}
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}
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private void OnComponentStartup(Entity<SliceableFoodComponent> entity, ref ComponentStartup args)
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{
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var foodComp = EnsureComp<FoodComponent>(entity);
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_solutionContainer.EnsureSolution(entity.Owner, foodComp.Solution);
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}
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}
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Block a user