Sliceable doAfter (#30824)

* init

* wtf git
This commit is contained in:
Ed
2024-08-13 13:53:59 +03:00
committed by GitHub
parent bf7c32737b
commit cc180e54e6
3 changed files with 147 additions and 144 deletions

View File

@@ -11,21 +11,27 @@ public sealed partial class SliceableFoodComponent : Component
/// Prototype to spawn after slicing.
/// If null then it can't be sliced.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
[DataField]
public EntProtoId? Slice;
[DataField, ViewVariables(VVAccess.ReadWrite)]
[DataField]
public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Items/Culinary/chop.ogg");
/// <summary>
/// Number of slices the food starts with.
/// </summary>
[DataField("count"), ViewVariables(VVAccess.ReadWrite)]
[DataField("count")]
public ushort TotalCount = 5;
/// <summary>
/// Number of slices left.
/// how long it takes for this food to be sliced
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public ushort Count;
[DataField]
public float SliceTime = 1f;
/// <summary>
/// all the pieces will be shifted in random directions.
/// </summary>
[DataField]
public float SpawnOffset = 0.5f;
}