Improves bartending with some tweaks. (#14169)
* Improves bartending with some tweaks. - Glasses got resprited and now support fill levels. - * New glass type and improve shotglass visuals. * oobsy * fixes * get flasked * flask * flask --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
This commit is contained in:
@@ -1,79 +0,0 @@
|
||||
using Content.Server.Chemistry.Components;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Chemistry.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class TransformableContainerSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<TransformableContainerComponent, SolutionChangedEvent>(OnSolutionChange);
|
||||
}
|
||||
|
||||
private void OnSolutionChange(EntityUid owner, TransformableContainerComponent component,
|
||||
SolutionChangedEvent args)
|
||||
{
|
||||
if (!_solutionsSystem.TryGetFitsInDispenser(owner, out var solution))
|
||||
return;
|
||||
//Transform container into initial state when emptied
|
||||
if (component.CurrentReagent != null && solution.Contents.Count == 0)
|
||||
{
|
||||
CancelTransformation(component);
|
||||
}
|
||||
|
||||
//the biggest reagent in the solution decides the appearance
|
||||
var reagentId = solution.GetPrimaryReagentId();
|
||||
|
||||
//If biggest reagent didn't changed - don't change anything at all
|
||||
if (component.CurrentReagent != null && component.CurrentReagent.ID == reagentId)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//Only reagents with spritePath property can change appearance of transformable containers!
|
||||
if (!string.IsNullOrWhiteSpace(reagentId)
|
||||
&& _prototypeManager.TryIndex(reagentId, out ReagentPrototype? proto)
|
||||
&& !string.IsNullOrWhiteSpace(proto.SpriteReplacementPath))
|
||||
{
|
||||
var spriteSpec =
|
||||
new SpriteSpecifier.Rsi(
|
||||
new ResourcePath("Objects/Consumable/Drinks/" + proto.SpriteReplacementPath), "icon");
|
||||
if (EntityManager.TryGetComponent(owner, out SpriteComponent? sprite))
|
||||
{
|
||||
sprite?.LayerSetSprite(0, spriteSpec);
|
||||
}
|
||||
|
||||
string val = Loc.GetString("transformable-container-component-glass", ("name", proto.LocalizedName));
|
||||
EntityManager.GetComponent<MetaDataComponent>(owner).EntityName = val;
|
||||
EntityManager.GetComponent<MetaDataComponent>(owner).EntityDescription = proto.LocalizedDescription;
|
||||
component.CurrentReagent = proto;
|
||||
component.Transformed = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void CancelTransformation(TransformableContainerComponent component)
|
||||
{
|
||||
component.CurrentReagent = null;
|
||||
component.Transformed = false;
|
||||
|
||||
if (EntityManager.TryGetComponent(component.Owner, out SpriteComponent? sprite) &&
|
||||
component.InitialSprite != null)
|
||||
{
|
||||
sprite.LayerSetSprite(0, component.InitialSprite);
|
||||
}
|
||||
|
||||
EntityManager.GetComponent<MetaDataComponent>(component.Owner).EntityName = component.InitialName;
|
||||
EntityManager.GetComponent<MetaDataComponent>(component.Owner).EntityDescription = component.InitialDescription;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user