Improves bartending with some tweaks. (#14169)
* Improves bartending with some tweaks. - Glasses got resprited and now support fill levels. - * New glass type and improve shotglass visuals. * oobsy * fixes * get flasked * flask * flask --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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@@ -1,10 +1,27 @@
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Client.GameObjects;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Chemistry.Visualizers;
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public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionContainerVisualsComponent>
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SolutionContainerVisualsComponent, MapInitEvent>(OnMapInit);
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}
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private void OnMapInit(EntityUid uid, SolutionContainerVisualsComponent component, MapInitEvent args)
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{
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var meta = MetaData(uid);
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component.InitialName = meta.EntityName;
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component.InitialDescription = meta.EntityDescription;
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}
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protected override void OnAppearanceChange(EntityUid uid, SolutionContainerVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if (!AppearanceSystem.TryGetData<float>(uid, SolutionContainerVisuals.FillFraction, out var fraction, args.Component))
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@@ -13,7 +30,7 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
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if (args.Sprite == null)
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return;
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if (!args.Sprite.LayerMapTryGet(component.Layer, out var fillLayer))
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if (!args.Sprite.LayerMapTryGet(component.FillLayer, out var fillLayer))
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return;
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// Currently some solution methods such as overflowing will try to update appearance with a
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@@ -25,6 +42,43 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
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fraction = 1f;
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}
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if (component.Metamorphic)
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{
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if (args.Sprite.LayerMapTryGet(component.BaseLayer, out var baseLayer))
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{
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var hasOverlay = args.Sprite.LayerMapTryGet(component.OverlayLayer, out var overlayLayer);
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if (AppearanceSystem.TryGetData<string>(uid, SolutionContainerVisuals.BaseOverride,
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out var baseOverride,
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args.Component))
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{
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_prototype.TryIndex<ReagentPrototype>(baseOverride, out var reagentProto);
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var metadata = MetaData(uid);
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if (reagentProto?.MetamorphicSprite is { } sprite)
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{
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args.Sprite.LayerSetSprite(baseLayer, sprite);
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args.Sprite.LayerSetVisible(fillLayer, false);
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if (hasOverlay)
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args.Sprite.LayerSetVisible(overlayLayer, false);
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metadata.EntityName = Loc.GetString(component.MetamorphicNameFull,
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("name", reagentProto.LocalizedName));
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metadata.EntityDescription = reagentProto.LocalizedDescription;
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return;
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}
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else
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{
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if (hasOverlay)
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args.Sprite.LayerSetVisible(overlayLayer, true);
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args.Sprite.LayerSetSprite(baseLayer, component.MetamorphicDefaultSprite);
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metadata.EntityName = component.InitialName;
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metadata.EntityDescription = component.InitialDescription;
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}
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}
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}
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}
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var closestFillSprite = (int) Math.Round(fraction * component.MaxFillLevels);
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if (closestFillSprite > 0)
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@@ -51,5 +105,7 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
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args.Sprite.LayerSetColor(fillLayer, component.EmptySpriteColor);
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}
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}
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}
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}
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