Improves bartending with some tweaks. (#14169)
* Improves bartending with some tweaks. - Glasses got resprited and now support fill levels. - * New glass type and improve shotglass visuals. * oobsy * fixes * get flasked * flask * flask --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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@@ -6,6 +6,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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namespace Content.Client.Chemistry.Visualizers
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{
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@@ -17,12 +18,25 @@ namespace Content.Client.Chemistry.Visualizers
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[DataField("fillBaseName")]
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public string? FillBaseName = null;
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[DataField("layer")]
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public SolutionContainerLayers Layer = SolutionContainerLayers.Fill;
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public SolutionContainerLayers FillLayer = SolutionContainerLayers.Fill;
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[DataField("baseLayer")]
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public SolutionContainerLayers BaseLayer = SolutionContainerLayers.Base;
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[DataField("overlayLayer")]
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public SolutionContainerLayers OverlayLayer = SolutionContainerLayers.Overlay;
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[DataField("changeColor")]
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public bool ChangeColor = true;
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[DataField("emptySpriteName")]
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public string? EmptySpriteName = null;
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[DataField("emptySpriteColor")]
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public Color EmptySpriteColor = Color.White;
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[DataField("metamorphic")]
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public bool Metamorphic = false;
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[DataField("metamorphicDefaultSprite")]
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public SpriteSpecifier MetamorphicDefaultSprite = SpriteSpecifier.Invalid;
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[DataField("metamorphicNameFull")]
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public string MetamorphicNameFull = "transformable-container-component-glass";
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public string InitialName = string.Empty;
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public string InitialDescription = string.Empty;
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}
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}
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