Improves bartending with some tweaks. (#14169)

* Improves bartending with some tweaks.
- Glasses got resprited and now support fill levels.
-

* New glass type and improve shotglass visuals.

* oobsy

* fixes

* get flasked

* flask

* flask

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
This commit is contained in:
Moony
2023-02-18 19:00:31 -06:00
committed by GitHub
parent e29a3874b8
commit cc0c516e02
61 changed files with 799 additions and 533 deletions

View File

@@ -6,6 +6,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
namespace Content.Client.Chemistry.Visualizers
{
@@ -17,12 +18,25 @@ namespace Content.Client.Chemistry.Visualizers
[DataField("fillBaseName")]
public string? FillBaseName = null;
[DataField("layer")]
public SolutionContainerLayers Layer = SolutionContainerLayers.Fill;
public SolutionContainerLayers FillLayer = SolutionContainerLayers.Fill;
[DataField("baseLayer")]
public SolutionContainerLayers BaseLayer = SolutionContainerLayers.Base;
[DataField("overlayLayer")]
public SolutionContainerLayers OverlayLayer = SolutionContainerLayers.Overlay;
[DataField("changeColor")]
public bool ChangeColor = true;
[DataField("emptySpriteName")]
public string? EmptySpriteName = null;
[DataField("emptySpriteColor")]
public Color EmptySpriteColor = Color.White;
[DataField("metamorphic")]
public bool Metamorphic = false;
[DataField("metamorphicDefaultSprite")]
public SpriteSpecifier MetamorphicDefaultSprite = SpriteSpecifier.Invalid;
[DataField("metamorphicNameFull")]
public string MetamorphicNameFull = "transformable-container-component-glass";
public string InitialName = string.Empty;
public string InitialDescription = string.Empty;
}
}