Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -1,5 +1,6 @@
using Robust.Client.GameObjects;
using Content.Shared.Speech.Components;
using Robust.Client.UserInterface;
namespace Content.Client.Weapons.Melee.UI;
@@ -19,17 +20,10 @@ public sealed class MeleeSpeechBoundUserInterface : BoundUserInterface
{
base.Open();
_window = new MeleeSpeechWindow();
if (State != null)
UpdateState(State);
_window.OpenCentered();
_window.OnClose += Close;
_window = this.CreateWindow<MeleeSpeechWindow>();
_window.OnBattlecryEntered += OnBattlecryChanged;
}
private void OnBattlecryChanged(string newBattlecry)
{
SendMessage(new MeleeSpeechBattlecryChangedMessage(newBattlecry));