Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
using Robust.Client.GameObjects;
|
||||
using Content.Shared.Speech.Components;
|
||||
using Robust.Client.UserInterface;
|
||||
|
||||
namespace Content.Client.Weapons.Melee.UI;
|
||||
|
||||
@@ -19,17 +20,10 @@ public sealed class MeleeSpeechBoundUserInterface : BoundUserInterface
|
||||
{
|
||||
base.Open();
|
||||
|
||||
_window = new MeleeSpeechWindow();
|
||||
if (State != null)
|
||||
UpdateState(State);
|
||||
|
||||
_window.OpenCentered();
|
||||
|
||||
_window.OnClose += Close;
|
||||
_window = this.CreateWindow<MeleeSpeechWindow>();
|
||||
_window.OnBattlecryEntered += OnBattlecryChanged;
|
||||
}
|
||||
|
||||
|
||||
private void OnBattlecryChanged(string newBattlecry)
|
||||
{
|
||||
SendMessage(new MeleeSpeechBattlecryChangedMessage(newBattlecry));
|
||||
|
||||
Reference in New Issue
Block a user