Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -1,5 +1,7 @@
using Content.Shared.Atmos.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.UserInterface.Systems.Atmos.GasTank
{
@@ -13,7 +15,7 @@ namespace Content.Client.UserInterface.Systems.Atmos.GasTank
{
}
public void SetOutputPressure(in float value)
public void SetOutputPressure(float value)
{
SendMessage(new GasTankSetPressureMessage
{
@@ -29,9 +31,10 @@ namespace Content.Client.UserInterface.Systems.Atmos.GasTank
protected override void Open()
{
base.Open();
_window = new GasTankWindow(this, EntMan.GetComponent<MetaDataComponent>(Owner).EntityName);
_window.OnClose += Close;
_window.OpenCentered();
_window = this.CreateWindow<GasTankWindow>();
_window.SetTitle(EntMan.GetComponent<MetaDataComponent>(Owner).EntityName);
_window.OnOutputPressure += SetOutputPressure;
_window.OnToggleInternals += ToggleInternals;
}
protected override void UpdateState(BoundUserInterfaceState state)