Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -1,6 +1,7 @@
using Content.Client.Eye;
using Content.Shared.SurveillanceCamera;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.SurveillanceCamera.UI;
@@ -25,20 +26,12 @@ public sealed class SurveillanceCameraMonitorBoundUserInterface : BoundUserInter
{
base.Open();
_window = new SurveillanceCameraMonitorWindow();
if (State != null)
{
UpdateState(State);
}
_window.OpenCentered();
_window = this.CreateWindow<SurveillanceCameraMonitorWindow>();
_window.CameraSelected += OnCameraSelected;
_window.SubnetOpened += OnSubnetRequest;
_window.CameraRefresh += OnCameraRefresh;
_window.SubnetRefresh += OnSubnetRefresh;
_window.OnClose += Close;
_window.CameraSwitchTimer += OnCameraSwitchTimer;
_window.CameraDisconnect += OnCameraDisconnect;
}