Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
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@@ -1,6 +1,7 @@
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using Content.Client.Eye;
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using Content.Shared.SurveillanceCamera;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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namespace Content.Client.SurveillanceCamera.UI;
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@@ -25,20 +26,12 @@ public sealed class SurveillanceCameraMonitorBoundUserInterface : BoundUserInter
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{
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base.Open();
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_window = new SurveillanceCameraMonitorWindow();
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if (State != null)
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{
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UpdateState(State);
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}
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_window.OpenCentered();
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_window = this.CreateWindow<SurveillanceCameraMonitorWindow>();
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_window.CameraSelected += OnCameraSelected;
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_window.SubnetOpened += OnSubnetRequest;
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_window.CameraRefresh += OnCameraRefresh;
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_window.SubnetRefresh += OnSubnetRefresh;
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_window.OnClose += Close;
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_window.CameraSwitchTimer += OnCameraSwitchTimer;
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_window.CameraDisconnect += OnCameraDisconnect;
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}
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