Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -1,5 +1,6 @@
using Content.Shared.Robotics;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.Robotics.UI;
@@ -16,7 +17,9 @@ public sealed class RoboticsConsoleBoundUserInterface : BoundUserInterface
{
base.Open();
_window = new RoboticsConsoleWindow(Owner);
_window = this.CreateWindow<RoboticsConsoleWindow>();
_window.SetEntity(Owner);
_window.OnDisablePressed += address =>
{
SendMessage(new RoboticsConsoleDisableMessage(address));
@@ -25,9 +28,6 @@ public sealed class RoboticsConsoleBoundUserInterface : BoundUserInterface
{
SendMessage(new RoboticsConsoleDestroyMessage(address));
};
_window.OnClose += Close;
_window.OpenCentered();
}
protected override void UpdateState(BoundUserInterfaceState state)
@@ -37,14 +37,6 @@ public sealed class RoboticsConsoleBoundUserInterface : BoundUserInterface
if (state is not RoboticsConsoleState cast)
return;
_window?.UpdateState(cast);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
_window?.Dispose();
_window.UpdateState(cast);
}
}