Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
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@@ -1,5 +1,7 @@
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using Content.Shared.Research;
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using Content.Shared.Research.Components;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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namespace Content.Client.Research.UI
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{
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@@ -16,10 +18,7 @@ namespace Content.Client.Research.UI
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{
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base.Open();
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_menu = new();
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_menu.OnClose += Close;
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_menu.OpenCentered();
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_menu = this.CreateWindow<DiskConsoleMenu>();
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_menu.OnServerButtonPressed += () =>
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{
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@@ -31,14 +30,6 @@ namespace Content.Client.Research.UI
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};
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_menu?.Close();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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