Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -32,7 +32,7 @@ public sealed partial class PowerMonitoringWindow
if (windowEntry == null)
return;
// Update sources and loads
// Update sources and loads
UpdateEntrySourcesOrLoads(masterContainer, windowEntry.SourcesContainer, focusSources, _sourceIcon);
UpdateEntrySourcesOrLoads(masterContainer, windowEntry.LoadsContainer, focusLoads, _loadIconPath);
@@ -134,7 +134,7 @@ public sealed partial class PowerMonitoringWindow
subEntry.Button.OnButtonUp += args => { ButtonAction(subEntry, masterContainer); };
}
if (!_entManager.TryGetComponent<PowerMonitoringConsoleComponent>(_owner, out var console))
if (!_entManager.TryGetComponent<PowerMonitoringConsoleComponent>(Entity, out var console))
return;
// Update all children
@@ -379,7 +379,7 @@ public sealed class PowerMonitoringWindowEntry : PowerMonitoringWindowBaseEntry
AddChild(MainContainer);
// Grid container to hold the list of sources when selected
// Grid container to hold the list of sources when selected
SourcesContainer = new BoxContainer()
{
Orientation = LayoutOrientation.Vertical,