Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -1,4 +1,5 @@
using Content.Shared.Power;
using Robust.Client.UserInterface;
namespace Content.Client.Power;
@@ -11,9 +12,9 @@ public sealed class PowerMonitoringConsoleBoundUserInterface : BoundUserInterfac
protected override void Open()
{
_menu = new PowerMonitoringWindow(this, Owner);
_menu.OpenCentered();
_menu.OnClose += Close;
_menu = this.CreateWindow<PowerMonitoringWindow>();
_menu.SetEntity(Owner);
_menu.SendPowerMonitoringConsoleMessageAction += SendPowerMonitoringConsoleMessage;
}
protected override void UpdateState(BoundUserInterfaceState state)
@@ -22,9 +23,6 @@ public sealed class PowerMonitoringConsoleBoundUserInterface : BoundUserInterfac
var castState = (PowerMonitoringConsoleBoundInterfaceState) state;
if (castState == null)
return;
EntMan.TryGetComponent<TransformComponent>(Owner, out var xform);
_menu?.ShowEntites
(castState.TotalSources,
@@ -40,13 +38,4 @@ public sealed class PowerMonitoringConsoleBoundUserInterface : BoundUserInterfac
{
SendMessage(new PowerMonitoringConsoleMessage(netEntity, group));
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_menu?.Dispose();
}
}