Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
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@@ -1,4 +1,5 @@
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using Content.Shared.Power;
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using Robust.Client.UserInterface;
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namespace Content.Client.Power;
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@@ -11,9 +12,9 @@ public sealed class PowerMonitoringConsoleBoundUserInterface : BoundUserInterfac
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protected override void Open()
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{
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_menu = new PowerMonitoringWindow(this, Owner);
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_menu.OpenCentered();
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_menu.OnClose += Close;
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_menu = this.CreateWindow<PowerMonitoringWindow>();
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_menu.SetEntity(Owner);
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_menu.SendPowerMonitoringConsoleMessageAction += SendPowerMonitoringConsoleMessage;
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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@@ -22,9 +23,6 @@ public sealed class PowerMonitoringConsoleBoundUserInterface : BoundUserInterfac
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var castState = (PowerMonitoringConsoleBoundInterfaceState) state;
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if (castState == null)
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return;
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EntMan.TryGetComponent<TransformComponent>(Owner, out var xform);
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_menu?.ShowEntites
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(castState.TotalSources,
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@@ -40,13 +38,4 @@ public sealed class PowerMonitoringConsoleBoundUserInterface : BoundUserInterfac
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{
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SendMessage(new PowerMonitoringConsoleMessage(netEntity, group));
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_menu?.Dispose();
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}
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}
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