Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -1,6 +1,7 @@
using Content.Shared.Power.Generator;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.Power.Generator;
@@ -16,10 +17,25 @@ public sealed class PortableGeneratorBoundUserInterface : BoundUserInterface
protected override void Open()
{
base.Open();
_window = new GeneratorWindow(this, Owner);
_window = this.CreateWindow<GeneratorWindow>();
_window.SetEntity(Owner);
_window.OnState += args =>
{
if (args)
{
Start();
}
else
{
Stop();
}
};
_window.OnPower += SetTargetPower;
_window.OnEjectFuel += EjectFuel;
_window.OnSwitchOutput += SwitchOutput;
_window.OpenCenteredLeft();
_window.OnClose += Close;
}
protected override void UpdateState(BoundUserInterfaceState state)
@@ -30,11 +46,6 @@ public sealed class PortableGeneratorBoundUserInterface : BoundUserInterface
_window?.Update(msg);
}
protected override void Dispose(bool disposing)
{
_window?.Dispose();
}
public void SetTargetPower(int target)
{
SendMessage(new PortableGeneratorSetTargetPowerMessage(target));