Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
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@@ -1,6 +1,7 @@
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using Content.Shared.Power.Generator;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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namespace Content.Client.Power.Generator;
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@@ -16,10 +17,25 @@ public sealed class PortableGeneratorBoundUserInterface : BoundUserInterface
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protected override void Open()
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{
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base.Open();
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_window = new GeneratorWindow(this, Owner);
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_window = this.CreateWindow<GeneratorWindow>();
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_window.SetEntity(Owner);
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_window.OnState += args =>
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{
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if (args)
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{
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Start();
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}
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else
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{
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Stop();
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}
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};
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_window.OnPower += SetTargetPower;
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_window.OnEjectFuel += EjectFuel;
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_window.OnSwitchOutput += SwitchOutput;
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_window.OpenCenteredLeft();
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_window.OnClose += Close;
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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@@ -30,11 +46,6 @@ public sealed class PortableGeneratorBoundUserInterface : BoundUserInterface
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_window?.Update(msg);
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}
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protected override void Dispose(bool disposing)
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{
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_window?.Dispose();
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}
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public void SetTargetPower(int target)
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{
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SendMessage(new PortableGeneratorSetTargetPowerMessage(target));
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