Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
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@@ -1,4 +1,4 @@
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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namespace Content.Client.Pinpointer.UI;
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@@ -14,22 +14,15 @@ public sealed class UntrackedStationMapBoundUserInterface : BoundUserInterface
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protected override void Open()
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{
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base.Open();
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_window?.Close();
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EntityUid? gridUid = null;
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// TODO: What this just looks like it's been copy-pasted wholesale from StationMapBoundUserInterface?
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if (EntMan.TryGetComponent<TransformComponent>(Owner, out var xform))
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{
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gridUid = xform.GridUid;
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}
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_window = new StationMapWindow(gridUid, null);
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_window.OpenCentered();
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_window.OnClose += Close;
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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_window?.Dispose();
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_window = this.CreateWindow<StationMapWindow>();
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_window.Set(gridUid, Owner);
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}
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}
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