Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -1,4 +1,4 @@
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.Pinpointer.UI;
@@ -14,22 +14,15 @@ public sealed class UntrackedStationMapBoundUserInterface : BoundUserInterface
protected override void Open()
{
base.Open();
_window?.Close();
EntityUid? gridUid = null;
// TODO: What this just looks like it's been copy-pasted wholesale from StationMapBoundUserInterface?
if (EntMan.TryGetComponent<TransformComponent>(Owner, out var xform))
{
gridUid = xform.GridUid;
}
_window = new StationMapWindow(gridUid, null);
_window.OpenCentered();
_window.OnClose += Close;
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_window?.Dispose();
_window = this.CreateWindow<StationMapWindow>();
_window.Set(gridUid, Owner);
}
}