Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
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@@ -10,36 +10,35 @@ namespace Content.Client.Pinpointer.UI;
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[GenerateTypedNameReferences]
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public sealed partial class NavMapBeaconWindow : FancyWindow
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private string? _defaultLabel;
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private bool _defaultEnabled;
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private Color _defaultColor;
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public event Action<string?, bool, Color>? OnApplyButtonPressed;
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public NavMapBeaconWindow(EntityUid beaconEntity)
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public NavMapBeaconWindow()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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if (!_entityManager.TryGetComponent<NavMapBeaconComponent>(beaconEntity, out var navMap))
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return;
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VisibleButton.OnPressed += args => UpdateVisibleButton(args.Button.Pressed);
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LabelLineEdit.OnTextChanged += OnTextChanged;
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ColorSelector.OnColorChanged += _ => TryEnableApplyButton();
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TryEnableApplyButton();
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ApplyButton.OnPressed += OnApplyPressed;
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}
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public void SetEntity(EntityUid uid, NavMapBeaconComponent navMap)
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{
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_defaultLabel = navMap.Text;
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_defaultEnabled = navMap.Enabled;
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_defaultColor = navMap.Color;
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UpdateVisibleButton(navMap.Enabled);
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VisibleButton.OnPressed += args => UpdateVisibleButton(args.Button.Pressed);
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LabelLineEdit.Text = navMap.Text ?? string.Empty;
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LabelLineEdit.OnTextChanged += OnTextChanged;
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ColorSelector.Color = navMap.Color;
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ColorSelector.OnColorChanged += _ => TryEnableApplyButton();
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TryEnableApplyButton();
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ApplyButton.OnPressed += OnApplyPressed;
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}
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private void UpdateVisibleButton(bool value)
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