Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
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@@ -1,4 +1,5 @@
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using Content.Shared.Medical.CrewMonitoring;
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using Robust.Client.UserInterface;
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namespace Content.Client.Medical.CrewMonitoring;
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@@ -14,7 +15,7 @@ public sealed class CrewMonitoringBoundUserInterface : BoundUserInterface
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protected override void Open()
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{
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EntityUid? gridUid = null;
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string stationName = string.Empty;
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var stationName = string.Empty;
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if (EntMan.TryGetComponent<TransformComponent>(Owner, out var xform))
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{
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@@ -26,10 +27,8 @@ public sealed class CrewMonitoringBoundUserInterface : BoundUserInterface
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}
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}
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_menu = new CrewMonitoringWindow(stationName, gridUid);
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_menu.OpenCentered();
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_menu.OnClose += Close;
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_menu = this.CreateWindow<CrewMonitoringWindow>();
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_menu.Set(stationName, gridUid);
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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@@ -44,13 +43,4 @@ public sealed class CrewMonitoringBoundUserInterface : BoundUserInterface
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break;
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}
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_menu?.Dispose();
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}
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}
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