Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
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@@ -3,6 +3,7 @@ using Content.Shared.Mech;
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using Content.Shared.Mech.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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namespace Content.Client.Mech.Ui;
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@@ -20,9 +21,8 @@ public sealed class MechBoundUserInterface : BoundUserInterface
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{
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base.Open();
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_menu = new(Owner);
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_menu.OnClose += Close;
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_menu = this.CreateWindow<MechMenu>();
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_menu.SetEntity(Owner);
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_menu.OpenCenteredLeft();
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_menu.OnRemoveButtonPressed += uid =>
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@@ -60,16 +60,6 @@ public sealed class MechBoundUserInterface : BoundUserInterface
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}
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_menu?.Close();
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}
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public UIFragment? GetEquipmentUi(EntityUid? uid)
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{
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var component = EntMan.GetComponentOrNull<UIFragmentComponent>(uid);
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