Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -3,6 +3,7 @@ using Content.Shared.Mech;
using Content.Shared.Mech.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.Mech.Ui;
@@ -20,9 +21,8 @@ public sealed class MechBoundUserInterface : BoundUserInterface
{
base.Open();
_menu = new(Owner);
_menu.OnClose += Close;
_menu = this.CreateWindow<MechMenu>();
_menu.SetEntity(Owner);
_menu.OpenCenteredLeft();
_menu.OnRemoveButtonPressed += uid =>
@@ -60,16 +60,6 @@ public sealed class MechBoundUserInterface : BoundUserInterface
}
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_menu?.Close();
}
public UIFragment? GetEquipmentUi(EntityUid? uid)
{
var component = EntMan.GetComponentOrNull<UIFragmentComponent>(uid);