Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -1,6 +1,7 @@
using Content.Shared.Humanoid.Markings;
using Content.Shared.MagicMirror;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.MagicMirror;
@@ -17,7 +18,7 @@ public sealed class MagicMirrorBoundUserInterface : BoundUserInterface
{
base.Open();
_window = new();
_window = this.CreateWindow<MagicMirrorWindow>();
_window.OnHairSelected += tuple => SelectHair(MagicMirrorCategory.Hair, tuple.id, tuple.slot);
_window.OnHairColorChanged += args => ChangeColor(MagicMirrorCategory.Hair, args.marking, args.slot);
@@ -29,9 +30,6 @@ public sealed class MagicMirrorBoundUserInterface : BoundUserInterface
args => ChangeColor(MagicMirrorCategory.FacialHair, args.marking, args.slot);
_window.OnFacialHairSlotAdded += delegate () { AddSlot(MagicMirrorCategory.FacialHair); };
_window.OnFacialHairSlotRemoved += args => RemoveSlot(MagicMirrorCategory.FacialHair, args);
_window.OnClose += Close;
_window.OpenCentered();
}
private void SelectHair(MagicMirrorCategory category, string marking, int slot)
@@ -65,14 +63,5 @@ public sealed class MagicMirrorBoundUserInterface : BoundUserInterface
_window.UpdateState(data);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_window?.Dispose();
}
}