Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -12,22 +12,23 @@ namespace Content.Client.Gravity.UI
{
private readonly ButtonGroup _buttonGroup = new();
private readonly GravityGeneratorBoundUserInterface _owner;
public event Action<bool>? OnPowerSwitch;
public GravityGeneratorWindow(GravityGeneratorBoundUserInterface owner)
public GravityGeneratorWindow()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_owner = owner;
OnButton.Group = _buttonGroup;
OffButton.Group = _buttonGroup;
OnButton.OnPressed += _ => _owner.SetPowerSwitch(true);
OffButton.OnPressed += _ => _owner.SetPowerSwitch(false);
OnButton.OnPressed += _ => OnPowerSwitch?.Invoke(true);
OffButton.OnPressed += _ => OnPowerSwitch?.Invoke(false);
}
EntityView.SetEntity(owner.Owner);
public void SetEntity(EntityUid uid)
{
EntityView.SetEntity(uid);
}
public void UpdateState(SharedGravityGeneratorComponent.GeneratorState state)