Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
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@@ -12,22 +12,23 @@ namespace Content.Client.Gravity.UI
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{
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private readonly ButtonGroup _buttonGroup = new();
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private readonly GravityGeneratorBoundUserInterface _owner;
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public event Action<bool>? OnPowerSwitch;
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public GravityGeneratorWindow(GravityGeneratorBoundUserInterface owner)
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public GravityGeneratorWindow()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_owner = owner;
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OnButton.Group = _buttonGroup;
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OffButton.Group = _buttonGroup;
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OnButton.OnPressed += _ => _owner.SetPowerSwitch(true);
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OffButton.OnPressed += _ => _owner.SetPowerSwitch(false);
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OnButton.OnPressed += _ => OnPowerSwitch?.Invoke(true);
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OffButton.OnPressed += _ => OnPowerSwitch?.Invoke(false);
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}
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EntityView.SetEntity(owner.Owner);
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public void SetEntity(EntityUid uid)
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{
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EntityView.SetEntity(uid);
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}
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public void UpdateState(SharedGravityGeneratorComponent.GeneratorState state)
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