Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
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@@ -1,5 +1,6 @@
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using static Content.Shared.Disposal.Components.SharedDisposalRouterComponent;
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namespace Content.Client.Disposal.UI
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@@ -21,20 +22,16 @@ namespace Content.Client.Disposal.UI
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{
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base.Open();
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_window = new DisposalRouterWindow();
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_window.OpenCentered();
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_window.OnClose += Close;
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_window = this.CreateWindow<DisposalRouterWindow>();
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_window.Confirm.OnPressed += _ => ButtonPressed(UiAction.Ok, _window.TagInput.Text);
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_window.TagInput.OnTextEntered += args => ButtonPressed(UiAction.Ok, args.Text);
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}
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private void ButtonPressed(UiAction action, string tag)
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{
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SendMessage(new UiActionMessage(action, tag));
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_window?.Close();
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Close();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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@@ -48,18 +45,5 @@ namespace Content.Client.Disposal.UI
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_window?.UpdateState(cast);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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_window?.Dispose();
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}
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}
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}
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}
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