Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -1,5 +1,6 @@
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using static Content.Shared.Disposal.Components.SharedDisposalRouterComponent;
namespace Content.Client.Disposal.UI
@@ -21,20 +22,16 @@ namespace Content.Client.Disposal.UI
{
base.Open();
_window = new DisposalRouterWindow();
_window.OpenCentered();
_window.OnClose += Close;
_window = this.CreateWindow<DisposalRouterWindow>();
_window.Confirm.OnPressed += _ => ButtonPressed(UiAction.Ok, _window.TagInput.Text);
_window.TagInput.OnTextEntered += args => ButtonPressed(UiAction.Ok, args.Text);
}
private void ButtonPressed(UiAction action, string tag)
{
SendMessage(new UiActionMessage(action, tag));
_window?.Close();
Close();
}
protected override void UpdateState(BoundUserInterfaceState state)
@@ -48,18 +45,5 @@ namespace Content.Client.Disposal.UI
_window?.UpdateState(cast);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_window?.Dispose();
}
}
}
}