Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -24,7 +24,7 @@ public sealed partial class FlatpackCreatorMenu : FancyWindow
private readonly FlatpackSystem _flatpack;
private readonly MaterialStorageSystem _materialStorage;
private readonly EntityUid _owner;
private EntityUid _owner;
[ValidatePrototypeId<EntityPrototype>]
public const string NoBoardEffectId = "FlatpackerNoBoardEffect";
@@ -33,7 +33,7 @@ public sealed partial class FlatpackCreatorMenu : FancyWindow
public event Action? PackButtonPressed;
public FlatpackCreatorMenu(EntityUid uid)
public FlatpackCreatorMenu()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
@@ -42,14 +42,17 @@ public sealed partial class FlatpackCreatorMenu : FancyWindow
_flatpack = _entityManager.System<FlatpackSystem>();
_materialStorage = _entityManager.System<MaterialStorageSystem>();
_owner = uid;
PackButton.OnPressed += _ => PackButtonPressed?.Invoke();
MaterialStorageControl.SetOwner(uid);
InsertLabel.SetMarkup(Loc.GetString("flatpacker-ui-insert-board"));
}
public void SetEntity(EntityUid uid)
{
_owner = uid;
MaterialStorageControl.SetOwner(uid);
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);