Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
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@@ -24,7 +24,7 @@ public sealed partial class FlatpackCreatorMenu : FancyWindow
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private readonly FlatpackSystem _flatpack;
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private readonly MaterialStorageSystem _materialStorage;
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private readonly EntityUid _owner;
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private EntityUid _owner;
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[ValidatePrototypeId<EntityPrototype>]
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public const string NoBoardEffectId = "FlatpackerNoBoardEffect";
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@@ -33,7 +33,7 @@ public sealed partial class FlatpackCreatorMenu : FancyWindow
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public event Action? PackButtonPressed;
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public FlatpackCreatorMenu(EntityUid uid)
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public FlatpackCreatorMenu()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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@@ -42,14 +42,17 @@ public sealed partial class FlatpackCreatorMenu : FancyWindow
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_flatpack = _entityManager.System<FlatpackSystem>();
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_materialStorage = _entityManager.System<MaterialStorageSystem>();
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_owner = uid;
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PackButton.OnPressed += _ => PackButtonPressed?.Invoke();
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MaterialStorageControl.SetOwner(uid);
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InsertLabel.SetMarkup(Loc.GetString("flatpacker-ui-insert-board"));
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}
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public void SetEntity(EntityUid uid)
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{
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_owner = uid;
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MaterialStorageControl.SetOwner(uid);
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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