Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -1,5 +1,6 @@
using System.Text.RegularExpressions;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using static Content.Shared.Configurable.ConfigurationComponent;
namespace Content.Client.Configurable.UI
@@ -9,9 +10,6 @@ namespace Content.Client.Configurable.UI
[ViewVariables]
private ConfigurationMenu? _menu;
[ViewVariables]
public Regex? Validation { get; internal set; }
public ConfigurationBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
@@ -19,10 +17,8 @@ namespace Content.Client.Configurable.UI
protected override void Open()
{
base.Open();
_menu = new ConfigurationMenu(this);
_menu.OnClose += Close;
_menu.OpenCentered();
_menu = this.CreateWindow<ConfigurationMenu>();
_menu.OnConfiguration += SendConfiguration;
}
protected override void UpdateState(BoundUserInterfaceState state)
@@ -30,9 +26,7 @@ namespace Content.Client.Configurable.UI
base.UpdateState(state);
if (state is not ConfigurationBoundUserInterfaceState configurationState)
{
return;
}
_menu?.Populate(configurationState);
}
@@ -41,9 +35,12 @@ namespace Content.Client.Configurable.UI
{
base.ReceiveMessage(message);
if (_menu == null)
return;
if (message is ValidationUpdateMessage msg)
{
Validation = new Regex(msg.ValidationString, RegexOptions.Compiled);
_menu.Validation = new Regex(msg.ValidationString, RegexOptions.Compiled);
}
}
@@ -51,16 +48,5 @@ namespace Content.Client.Configurable.UI
{
SendMessage(new ConfigurationUpdatedMessage(config));
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing && _menu != null)
{
_menu.OnClose -= Close;
_menu.Close();
}
}
}
}