Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
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@@ -1,4 +1,5 @@
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.CustomControls;
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namespace Content.Client.Computer
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@@ -19,10 +20,8 @@ namespace Content.Client.Computer
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{
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base.Open();
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_window = (TWindow) _dynamicTypeFactory.CreateInstance(typeof(TWindow));
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_window = this.CreateWindow<TWindow>();
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_window.SetupComputerWindow(this);
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_window.OnClose += Close;
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_window.OpenCentered();
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}
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// Alas, this constructor has to be copied to the subclass. :(
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@@ -42,16 +41,6 @@ namespace Content.Client.Computer
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_window.UpdateState((TState) state);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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_window?.Dispose();
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}
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}
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protected override void ReceiveMessage(BoundUserInterfaceMessage message)
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{
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_window?.ReceiveMessage(message);
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