Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -1,4 +1,5 @@
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.CustomControls;
namespace Content.Client.Computer
@@ -19,10 +20,8 @@ namespace Content.Client.Computer
{
base.Open();
_window = (TWindow) _dynamicTypeFactory.CreateInstance(typeof(TWindow));
_window = this.CreateWindow<TWindow>();
_window.SetupComputerWindow(this);
_window.OnClose += Close;
_window.OpenCentered();
}
// Alas, this constructor has to be copied to the subclass. :(
@@ -42,16 +41,6 @@ namespace Content.Client.Computer
_window.UpdateState((TState) state);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_window?.Dispose();
}
}
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
{
_window?.ReceiveMessage(message);