Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -1,6 +1,7 @@
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Content.Shared.Cloning.CloningConsole;
using Robust.Client.UserInterface;
namespace Content.Client.CloningConsole.UI
{
@@ -17,13 +18,11 @@ namespace Content.Client.CloningConsole.UI
protected override void Open()
{
base.Open();
_window = new CloningConsoleWindow
{
Title = Loc.GetString("cloning-console-window-title")
};
_window.OnClose += Close;
_window = this.CreateWindow<CloningConsoleWindow>();
_window.Title = Loc.GetString("cloning-console-window-title");
_window.CloneButton.OnPressed += _ => SendMessage(new UiButtonPressedMessage(UiButton.Clone));
_window.OpenCentered();
}
protected override void UpdateState(BoundUserInterfaceState state)
@@ -32,19 +31,5 @@ namespace Content.Client.CloningConsole.UI
_window?.Populate((CloningConsoleBoundUserInterfaceState) state);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
if (_window != null)
{
_window.OnClose -= Close;
_window.CloneButton.OnPressed -= _ => SendMessage(new UiButtonPressedMessage(UiButton.Clone));
}
_window?.Dispose();
}
}
}