Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
This commit is contained in:
@@ -2,6 +2,7 @@ using Content.Shared.Chemistry;
|
||||
using Content.Shared.FixedPoint;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.UserInterface;
|
||||
|
||||
namespace Content.Client.Chemistry.UI
|
||||
{
|
||||
@@ -18,7 +19,7 @@ namespace Content.Client.Chemistry.UI
|
||||
protected override void Open()
|
||||
{
|
||||
base.Open();
|
||||
_window = new TransferAmountWindow();
|
||||
_window = this.CreateWindow<TransferAmountWindow>();
|
||||
|
||||
_window.ApplyButton.OnPressed += _ =>
|
||||
{
|
||||
@@ -28,15 +29,6 @@ namespace Content.Client.Chemistry.UI
|
||||
_window.Close();
|
||||
}
|
||||
};
|
||||
_window.OnClose += Close;
|
||||
_window.OpenCentered();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
if (!disposing) return;
|
||||
_window?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user