Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
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@@ -2,6 +2,7 @@ using Content.Shared.Chemistry;
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using Content.Shared.Containers.ItemSlots;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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namespace Content.Client.Chemistry.UI
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{
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@@ -27,13 +28,8 @@ namespace Content.Client.Chemistry.UI
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base.Open();
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// Setup window layout/elements
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_window = new ChemMasterWindow
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{
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Title = EntMan.GetComponent<MetaDataComponent>(Owner).EntityName,
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};
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_window.OpenCentered();
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_window.OnClose += Close;
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_window = this.CreateWindow<ChemMasterWindow>();
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_window.Title = EntMan.GetComponent<MetaDataComponent>(Owner).EntityName;
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// Setup static button actions.
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_window.InputEjectButton.OnPressed += _ => SendMessage(
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@@ -75,15 +71,5 @@ namespace Content.Client.Chemistry.UI
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_window?.UpdateState(castState); // Update window state
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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_window?.Dispose();
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}
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}
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}
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}
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