Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
This commit is contained in:
@@ -2,6 +2,7 @@ using Content.Shared.Atmos;
|
||||
using Content.Shared.Atmos.Monitor;
|
||||
using Content.Shared.Atmos.Monitor.Components;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
@@ -20,16 +21,9 @@ public sealed class AirAlarmBoundUserInterface : BoundUserInterface
|
||||
{
|
||||
base.Open();
|
||||
|
||||
_window = new AirAlarmWindow(this);
|
||||
_window = this.CreateWindow<AirAlarmWindow>();
|
||||
_window.SetEntity(Owner);
|
||||
|
||||
if (State != null)
|
||||
{
|
||||
UpdateState(State);
|
||||
}
|
||||
|
||||
_window.OpenCentered();
|
||||
|
||||
_window.OnClose += Close;
|
||||
_window.AtmosDeviceDataChanged += OnDeviceDataChanged;
|
||||
_window.AtmosDeviceDataCopied += OnDeviceDataCopied;
|
||||
_window.AtmosAlarmThresholdChanged += OnThresholdChanged;
|
||||
|
||||
Reference in New Issue
Block a user