Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -2,6 +2,7 @@ using Content.Shared.Anomaly;
using Content.Shared.Gravity;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.Anomaly.Ui;
@@ -18,10 +19,8 @@ public sealed class AnomalyGeneratorBoundUserInterface : BoundUserInterface
{
base.Open();
_window = new(Owner);
_window.OpenCentered();
_window.OnClose += Close;
_window = this.CreateWindow<AnomalyGeneratorWindow>();
_window.SetEntity(Owner);
_window.OnGenerateButtonPressed += () =>
{
@@ -37,18 +36,5 @@ public sealed class AnomalyGeneratorBoundUserInterface : BoundUserInterface
return;
_window?.UpdateState(msg);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
_window?.Dispose();
}
public void SetPowerSwitch(bool on)
{
SendMessage(new SharedGravityGeneratorComponent.SwitchGeneratorMessage(on));
}
}