Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
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@@ -2,6 +2,7 @@ using Content.Shared.Anomaly;
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using Content.Shared.Gravity;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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namespace Content.Client.Anomaly.Ui;
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@@ -18,10 +19,8 @@ public sealed class AnomalyGeneratorBoundUserInterface : BoundUserInterface
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{
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base.Open();
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_window = new(Owner);
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_window.OpenCentered();
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_window.OnClose += Close;
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_window = this.CreateWindow<AnomalyGeneratorWindow>();
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_window.SetEntity(Owner);
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_window.OnGenerateButtonPressed += () =>
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{
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@@ -37,18 +36,5 @@ public sealed class AnomalyGeneratorBoundUserInterface : BoundUserInterface
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return;
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_window?.UpdateState(msg);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing) return;
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_window?.Dispose();
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}
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public void SetPowerSwitch(bool on)
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{
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SendMessage(new SharedGravityGeneratorComponent.SwitchGeneratorMessage(on));
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}
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}
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