Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -1,6 +1,7 @@
using Content.Shared.Access.Systems;
using Content.Shared.StatusIcon;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Shared.Prototypes;
namespace Content.Client.Access.UI
@@ -20,16 +21,11 @@ namespace Content.Client.Access.UI
{
base.Open();
_window?.Dispose();
_window = new AgentIDCardWindow(this);
if (State != null)
UpdateState(State);
_window = this.CreateWindow<AgentIDCardWindow>();
_window.OpenCentered();
_window.OnClose += Close;
_window.OnNameChanged += OnNameChanged;
_window.OnJobChanged += OnJobChanged;
_window.OnJobIconChanged += OnJobIconChanged;
}
private void OnNameChanged(string newName)
@@ -61,14 +57,5 @@ namespace Content.Client.Access.UI
_window.SetCurrentJob(cast.CurrentJob);
_window.SetAllowedIcons(cast.Icons, cast.CurrentJobIconId);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_window?.Dispose();
}
}
}