The SubFloorHideComponent can now be properly started/stopped. Previously this did nothing.
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@@ -1,4 +1,4 @@
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using Content.Client.GameObjects.Components;
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using Content.Client.GameObjects.Components;
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using Content.Shared.Maps;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects.Components.Transform;
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@@ -39,12 +39,9 @@ namespace Content.Client.GameObjects.EntitySystems
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return;
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}
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var sprite = senderEnt.GetComponent<ISpriteComponent>();
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var grid = _mapManager.GetGrid(senderEnt.Transform.GridID);
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var position = senderEnt.Transform.GridPosition;
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var tileRef = grid.GetTileRef(position);
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var tileDef = (ContentTileDefinition) _tileDefinitionManager[tileRef.Tile.TypeId];
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sprite.Visible = tileDef.IsSubFloor;
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var indices = grid.WorldToTile(senderEnt.Transform.WorldPosition);
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UpdateTile(grid, indices);
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}
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private void MapManagerOnTileChanged(object sender, TileChangedEventArgs e)
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@@ -67,13 +64,13 @@ namespace Content.Client.GameObjects.EntitySystems
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foreach (var snapGridComponent in grid.GetSnapGridCell(position, SnapGridOffset.Center))
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{
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var entity = snapGridComponent.Owner;
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if (!entity.HasComponent<SubFloorHideComponent>() ||
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if (!entity.TryGetComponent(out SubFloorHideComponent subFloorComponent) ||
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!entity.TryGetComponent(out ISpriteComponent spriteComponent))
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{
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continue;
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}
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spriteComponent.Visible = tileDef.IsSubFloor;
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spriteComponent.Visible = !subFloorComponent.Running || tileDef.IsSubFloor;
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}
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}
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}
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