diff --git a/Content.Client/GameObjects/Components/SubFloorHideComponent.cs b/Content.Client/GameObjects/Components/SubFloorHideComponent.cs
index 7ff9c67333..6b9ec1c228 100644
--- a/Content.Client/GameObjects/Components/SubFloorHideComponent.cs
+++ b/Content.Client/GameObjects/Components/SubFloorHideComponent.cs
@@ -1,22 +1,24 @@
-using Content.Shared.Maps;
-using Robust.Client.Interfaces.GameObjects.Components;
+using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
namespace Content.Client.GameObjects.Components
{
///
- /// Simple component that automatically hides the sibling when the tile it's on
- /// is not a sub floor (plating).
+ /// Simple component that automatically hides the sibling
+ /// when the tile it's on is not a sub floor
+ /// (plating).
///
- ///
+ ///
[RegisterComponent]
public sealed class SubFloorHideComponent : Component
{
private SnapGridComponent _snapGridComponent;
+ ///
public override string Name => "SubFloorHide";
+ ///
public override void Initialize()
{
base.Initialize();
@@ -39,6 +41,7 @@ namespace Content.Client.GameObjects.Components
base.Shutdown();
_snapGridComponent.OnPositionChanged -= SnapGridOnPositionChanged;
+ Owner.EntityManager.RaiseEvent(Owner, new SubFloorHideDirtyEvent());
}
private void SnapGridOnPositionChanged()
@@ -47,7 +50,5 @@ namespace Content.Client.GameObjects.Components
}
}
- internal sealed class SubFloorHideDirtyEvent : EntitySystemMessage
- {
- }
+ internal sealed class SubFloorHideDirtyEvent : EntitySystemMessage { }
}
diff --git a/Content.Client/GameObjects/EntitySystems/SubFloorHideSystem.cs b/Content.Client/GameObjects/EntitySystems/SubFloorHideSystem.cs
index 98b8fa1bd5..a373cf1ad9 100644
--- a/Content.Client/GameObjects/EntitySystems/SubFloorHideSystem.cs
+++ b/Content.Client/GameObjects/EntitySystems/SubFloorHideSystem.cs
@@ -1,4 +1,4 @@
-using Content.Client.GameObjects.Components;
+using Content.Client.GameObjects.Components;
using Content.Shared.Maps;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Transform;
@@ -39,12 +39,9 @@ namespace Content.Client.GameObjects.EntitySystems
return;
}
- var sprite = senderEnt.GetComponent();
var grid = _mapManager.GetGrid(senderEnt.Transform.GridID);
- var position = senderEnt.Transform.GridPosition;
- var tileRef = grid.GetTileRef(position);
- var tileDef = (ContentTileDefinition) _tileDefinitionManager[tileRef.Tile.TypeId];
- sprite.Visible = tileDef.IsSubFloor;
+ var indices = grid.WorldToTile(senderEnt.Transform.WorldPosition);
+ UpdateTile(grid, indices);
}
private void MapManagerOnTileChanged(object sender, TileChangedEventArgs e)
@@ -67,13 +64,13 @@ namespace Content.Client.GameObjects.EntitySystems
foreach (var snapGridComponent in grid.GetSnapGridCell(position, SnapGridOffset.Center))
{
var entity = snapGridComponent.Owner;
- if (!entity.HasComponent() ||
+ if (!entity.TryGetComponent(out SubFloorHideComponent subFloorComponent) ||
!entity.TryGetComponent(out ISpriteComponent spriteComponent))
{
continue;
}
- spriteComponent.Visible = tileDef.IsSubFloor;
+ spriteComponent.Visible = !subFloorComponent.Running || tileDef.IsSubFloor;
}
}
}