Fix lights being occluded while in inventory (#5972)
This commit is contained in:
@@ -26,6 +26,7 @@ public partial class InventorySystem : EntitySystem
|
|||||||
if (!containerComp.TryGetContainer(slotDefinition.Name, out var container))
|
if (!containerComp.TryGetContainer(slotDefinition.Name, out var container))
|
||||||
{
|
{
|
||||||
containerSlot = containerComp.MakeContainer<ContainerSlot>(slotDefinition.Name);
|
containerSlot = containerComp.MakeContainer<ContainerSlot>(slotDefinition.Name);
|
||||||
|
containerSlot.OccludesLight = false;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user