17
Content.Shared/Lock/ActivatableUIRequiresLockComponent.cs
Normal file
17
Content.Shared/Lock/ActivatableUIRequiresLockComponent.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using Robust.Shared.GameStates;
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||||
|
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namespace Content.Shared.Lock;
|
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|
||||
/// <summary>
|
||||
/// This is used for activatable UIs that require the entity to have a lock in a certain state.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, Access(typeof(LockSystem))]
|
||||
public sealed partial class ActivatableUIRequiresLockComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// TRUE: the lock must be locked to access the UI.
|
||||
/// FALSE: the lock must be unlocked to access the UI.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public bool RequireLocked;
|
||||
}
|
||||
Reference in New Issue
Block a user