Save round information into replay_final.yml (#23013)
* Save round information into the replay * Add round end text too * This is way better * Get actual job * oop * OK THERE * Fake line endings to make life easier * I was told this yaml is legal * I just realised this will make my life easier * REVIEWS BABY IM A PROGRAMMER MOMMY * Live pjb reaction * Live pjb reaction 2 * Reviews 2 * Dont need this * Please no more have mercy on my soul * Oh frick
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@@ -27,16 +27,18 @@ public abstract class SharedRoleSystem : EntitySystem
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private void OnJobGetAllRoles(EntityUid uid, JobComponent component, ref MindGetAllRolesEvent args)
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{
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var name = "game-ticker-unknown-role";
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var prototype = "";
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string? playTimeTracker = null;
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if (component.Prototype != null && _prototypes.TryIndex(component.Prototype, out JobPrototype? job))
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{
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name = job.Name;
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prototype = job.ID;
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playTimeTracker = job.PlayTimeTracker;
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}
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name = Loc.GetString(name);
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args.Roles.Add(new RoleInfo(component, name, false, playTimeTracker));
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args.Roles.Add(new RoleInfo(component, name, false, playTimeTracker, prototype));
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}
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protected void SubscribeAntagEvents<T>() where T : AntagonistRoleComponent
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@@ -44,13 +46,15 @@ public abstract class SharedRoleSystem : EntitySystem
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SubscribeLocalEvent((EntityUid _, T component, ref MindGetAllRolesEvent args) =>
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{
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var name = "game-ticker-unknown-role";
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var prototype = "";
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if (component.PrototypeId != null && _prototypes.TryIndex(component.PrototypeId, out AntagPrototype? antag))
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{
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name = antag.Name;
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prototype = antag.ID;
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}
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name = Loc.GetString(name);
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args.Roles.Add(new RoleInfo(component, name, true, null));
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args.Roles.Add(new RoleInfo(component, name, true, null, prototype));
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});
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SubscribeLocalEvent((EntityUid _, T _, ref MindIsAntagonistEvent args) => args.IsAntagonist = true);
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